The Crescent's Poisoned Oasis
The life-giving Crescent Spring, a jewel in the merciless desert, is dying. Water-skins vanish at night, and the wellspring itself is being choked by a slow-acting laxative, turning its waters into a debilitating slurry. The merchant caravan that relies on the spring is on the brink of collapse, blaming the reclusive desert-dwelling Sahuagin. But the Sahuagin, driven from their ancestral coastal homes by a greater plague, see the spring as their only salvation. They are not thieves, but desperate refugees fighting for survival against an encroaching doom the merchants refuse to acknowledge. Veteran players will find no easy villains, only factions clinging to existence.
Chronicle Prelude
Players arrive at the bustling, sun-bleached merchant camp surrounding the now-turbid waters of Crescent Spring. Tents are being struck, guards are on high alert, and the air smells of sickness and desperation. A stern Caravan Master demands aid, while strange, webbed tracks are spotted leading towards the dunes.
Environmental Traits
The desert oasis is a crucible of survival. The poisoned water threatens to destroy both the merchant lifeline and the hidden Sahuagin warren. The source of the poison—and the ultimate choice of who deserves to live—lies buried deep beneath the shifting sands.