The Gilded Sins of Dawn Cathedral
The sacred automata of Dawn Cathedral, the Clockwork Chorus, have begun a violent purge of the city's underclass. The Prelate claims demonic corruption, but whispers speak of faulty arcane oil supplied by a desperate faction. Players are drawn into a web of institutional rot, zealous ideology, and the agonizing choice between preserving a flawed order or enabling a chaotic revolution. Every resource is a weapon, and every alliance has a bloody cost.
Chronicle Prelude
The players begin in the bustling, soot-choked district of Ironvane, a city district clinging to the shadow of the magnificent Dawn Cathedral. The air hums with the distant, discordant chime of the Cathedral's clockwork bells. Frightened citizens whisper about the 'Purges'—the nightly patrols of golden, winged automatons that descend into the lower districts, dragging people away. The initial safe zone is the 'Rusty Cog', a disreputable tavern serving as a neutral ground for information brokers and fence-jobbers.
Environmental Traits
The Clockwork Chorus, the Cathedral's divine enforcers, are systematically eradicating what the Prelate deems 'spiritual impurity'—the poor, the mutant, the arcane-touched. Their source of animating oil, a rare alchemical blend, has been sabotaged, causing catastrophic logic errors and violent misidentification. The city stands on a knife's edge between holy terror and a bloody, unprepared popular uprising. Victory means uncovering the conspiracy, choosing a side, and deciding the fate of the city's soul.