The Mildew Vault Contamination
You are drawn to the besieged city of Fenholm, where a creeping fungal contagion known as 'The Mildew' has erupted from the ancient, sealed Vault of Whispers. The city's air grows thick with spores, its people sicken, and a putrid stench from the vault's clogged ventilation shafts heralds a deeper horror. Two desperate factions clash over the only path to salvation, forcing you to navigate a labyrinth of moral compromise and biological terror to reach the source.
Chronicle Prelude
The bustling, quarantined market square of Fenholm. Buildings are draped in damp, fungus-killing cloths. The air hums with tension between the city guard, desperate refugees, and robed alchemists. A massive, bronze ventilation grille, choked with blackened bat carcasses and pulsing with fungal growth, dominates the square's center, leading down into the darkness of the Vault of Whispers.
Environmental Traits
The Mildew contagion is spreading upwards from the Vault, threatening to consume the entire city. The ventilation shaft, the only non-sealed path into the heart of the Vault, is hopelessly clogged by a supernatural die-off of bats. The party must find another way into the depths, cleanse the source of the Mildew, and decide the fate of the Vault's occupants before Fenholm is lost.