The Pranks of the Verdant Court
A merchant caravan has vanished into the Misty Woods, leaving only scattered goods and a single, traumatized survivor who speaks of 'laughing trees' and 'living shadows.' The local logging village of Millhaven is starving, its supplies gone. The woods, however, are not merely hostile; they are the domain of the Verdant Court, an ancient Fey court that views the mortal world with detached amusement and territorial fury. Veteran players will find no simple monster slaying here. The forest itself is a puzzle of pranks, riddles, and dangerous bargains, where the 'villains' are the rightful owners of a land being slowly murdered.
Chronicle Prelude
The muddy, deforested outskirts of Millhaven. The stumps of ancient trees scar the earth. The surviving merchant, Elara, sits shivering by a meager fire, clutching a single, impossibly vibrant flower that whispers when no one is looking.
Environmental Traits
The Misty Woods, a primordial forest whose boundaries are receding due to Millhaven's logging. The Verdant Court, led by the capricious Archfey Oberon and the vengeful Titania, has responded with escalating 'pranks' that have turned lethal. The vanished caravan was the final warning. The crisis is ecological and magical; the players must navigate the collapse of a border between the mortal and fey worlds.