The Rootbound March | Intrigue Rpg | VatisNode
D20 SYSTEM✦ Normal

The Rootbound March

# Wilderness# Intrigue# Fey

The ancient treant migration of the White Ash Woods, a sacred cycle that has occurred for millennia, has ground to a halt. The colossal, ancient treants have formed a living blockade, their roots choking the vital trade road to the town of Hearthstone. Worse, the sacred Marching Horn, a relic used by the local druids to guide and calm the treants, has vanished. Two desperate factions now seek your help: the Loggers' Guild, facing economic ruin and starvation, who see the treants as obstacles to be felled; and the Circle of the Ash, the local druids, who believe the treants are reacting to a deep sickness in the land and must be protected at all costs. The truth lies buried in the heart of the woods, where an ancient pact is breaking down.

tech icon Chronicle Prelude

You arrive at the besieged town of Hearthstone, its granaries low and its people anxious. The main road east is choked by a wall of animate, groaning treants. Smoke rises from the Loggers' Guild camp to the west, and the forest path to the druid grove is unnervingly silent.

tech icon Environmental Traits

The White Ash Woods are dying from within. A blight born of a forgotten betrayal is spreading from the Hollow Heart, causing the ancient treants to march not toward a new home, but into a desperate, protective formation to shield the last pure grove. The players' ultimate goal is to determine the source of the blight and decide the fate of the forest: purge it with fire and steel, heal it with sacrifice, or broker a fragile, costly peace.

tech icon Legendary Archetypes

Rayan

HP:45
STR:16
WIS: 12
CHA:11