The Arrowfrog Morass & The Harvester's Gauntlets
You are drawn to the Arrowfrog Morass, a toxic wetland where giant, lethal poison dart frogs hop-attack intruders. Rumors speak of the Damaged Protective Gauntlets of the Harvester, a legendary artifact lost within. Two desperate factions clash over the gauntlets' potential: the Sodden Covenant seeks to destroy them to end the swamp's unnatural poison, while the Mireborn Collective believes they are the key to surviving and ruling the changing land. The gauntlets are damaged, leaking chaotic energy that accelerates the swamp's toxicity. Your choices will determine the fate of the region.
Chronicle Prelude
The campaign begins in the fortified river town of Blacksluice, a precarious safe zone on the edge of the Arrowfrog Morass. Ramshackle buildings on stilts overlook murky waters, and the air is thick with damp and the distant, rhythmic croaking of the colossal frogs. Merchants trade in anti-toxins and salvaged gear, while wary locals eye outsiders.
Environmental Traits
The Arrowfrog Morass is a expanding zone of magical toxicity, causing mutations in flora and fauna and threatening to engulf the surrounding farmlands. The Damaged Protective Gauntlets of the Harvester, an artifact meant to control or harvest life force, are at the epicenter, leaking raw, chaotic energy that fuels the poison. The region faces ecological collapse unless the gauntlets are properly sealed, claimed, or destroyed.