The Chain-Breaks of Blackrock
The ancient warg pens beneath Blackrock Keep have bred war-beasts for generations. Now, a cheap hallucinogenic straw has tainted the feed, driving the wargs into maddened frenzy and shattering the chains that held them. Veteran players navigate a crisis where the Keep's desperate survival clashes with the beasts' tortured sentience, forcing choices that define justice in a world of gray.
Chronicle Prelude
The Outer Bailey of Blackrock Keep is a war camp of frightened soldiers and displaced nobility, huddled behind makeshift barricades as howls echo from the collapsed inner gates. The air smells of smoke, blood, and the sickly-sweet scent of the hallucinogenic straw.
Environmental Traits
The wargs, driven mad by the tainted feed, have broken free and now control the Keep's inner structures. The crisis threatens to spill into the surrounding farmlands, causing a regional famine and creating a new, monstrous population of twisted beasts. The players must decide the fate of the Keep, the wargs, and the truth behind the sabotage.