The Frostbite Convergence
The geothermal springs of Frostbite Wood, once a lifeline for the region, are freezing over. An unnatural frost spreads from the deep woods, and monstrous Frost Worms are hatching in unprecedented numbers. Veteran adventurers are called to uncover the source, only to find themselves caught between two desperate factions with irreconcilable plans to 'fix' the problem, each with devastating consequences for the other.
Chronicle Prelude
The safe haven of Ember's Rest, a fortified logging village built around a perpetually hot geyser. Smoke rises from chimneys against a backdrop of unnatural, encroaching frost that creeps ever closer to the village's edge.
Environmental Traits
The region is dying from a catastrophic magical feedback loop. A stolen geothermal artifact is destabilizing the local ley lines, causing the springs to freeze and triggering a primal Frost Worm queen to mass-hatch her brood as a desperate defense. The party must navigate the frozen wilderness, delve into the corrupted earth, and decide the fate of two communities whose survival is mutually exclusive.