The Greatwood Toll: Sap and Sawdust | Intrigue Rpg | VatisNode
D20 SYSTEM✦ Normal

The Greatwood Toll: Sap and Sawdust

# Intrigue# Wilderness

The ancient Greatwood, a forest of sentient treants and primal spirits, has sealed its heartwood paths with a living barricade. The Council of Boughs, led by the ancient treant Galeroot, demands tribute from the Logger's Guild, not out of malice, but to heal a spreading blight that poisons the soil and their kin. The Logger's Guild, facing starvation and a harsh winter, has resorted to forging 'Passes of Binding'—illegal enchanted documents that mimic the authority of a long-dead archmage to bypass the toll. Neither side is purely right; both are desperate. The players are caught in the sap and sawdust, tasked with navigating this standoff where every choice bleeds moral consequence.

tech icon Chronicle Prelude

The campaign begins in 'Stumpsend', a grim logging town on the edge of the Greatwood. The air smells of sawdust and desperation. Guildmaster Haldor Thicketshorn, a haggard man with sawdust in his beard, pleads with the players: 'The treants are strangling us. Our passes are our only hope. Find a way through, or we starve.' On the other side of the barricade, a delegation of dryads and a young treant named Willowheart can be seen, their bark scored and sickly, silently begging for aid.

tech icon Environmental Traits

The Greatwood is dying. A creeping, fungal blight called 'Grayrot' is spreading from its core, turning vibrant life to petrified, gray stone. The treants believe only a massive infusion of vitality—sacrificial energy from living beings or potent magical items—can halt it. The Guild believes the treants are hoarding the true heart of the forest, a source of life they could use for themselves. The victory condition is not to pick a side, but to uncover the true source of the Grayrot and decide who, if anyone, deserves the power to stop it, and at what cost.

tech icon Legendary Archetypes

Rayan

HP:45
STR:16
WIS: 12
CHA:11