The Grudge of Ironhold
The northern mining town of Ironhold is a dying husk, its veins of precious mithral ore nearly spent. Desperate miners work under the lash of Captain Vorlag, whose guards enforce brutal quotas to meet the kingdom's insatiable demand. But the mines are not empty; a clan of bugbears, displaced by a deeper, nameless horror, now extorts the miners for 'protection' from the very creatures they fled. The players arrive as outsiders, caught between a tyrant who believes his cruelty is necessary for the town's survival and a monster who claims to be the lesser evil. To reach the truth, they must delve into the choked, crumbling shafts where both factions hide their darkest secrets.
Chronicle Prelude
The players enter Ironhold at dusk, greeted by the oppressive silence of a town under curfew. The air is thick with coal dust and fear. The only light comes from the flickering torches of Captain Vorlag's guards patrolling the main thoroughfare, and the distant, rhythmic clang of pickaxes echoing from the mine entrance. The local tavern, 'The Broken Pickaxe,' is crowded with haggard miners whispering about missing quotas and strange noises from the deep tunnels.
Environmental Traits
The regional crisis is the imminent collapse of Ironhold's economy and the potential massacre of its people. The kingdom demands its mithral tithe, Vorlag's guards will execute miners who fail to meet quotas, and the bugbear clan threatens to unleash the deeper horrors they are fleeing if their demands are not met. The players must uncover the source of the horror in the deep mines and decide which faction, if any, deserves to survive the coming reckoning.