The Runescarred Rift
A desperate wizard's failed summoning has not merely called an entity, but torn a bleeding wound between planes. The rift pulses with chaotic energy, mutating the land and threatening to unravel reality itself. You are not heroes, but fixers, brought in by a terrified guild to contain a disaster before it consumes the city. But the 'solution' is anything but clean. Two factions, each holding a piece of the terrible truth, offer conflicting paths to salvation, and the rune that caused it all may hold the key to either's success—or the world's final unraveling.
Chronicle Prelude
The Arcanists' Enclave, a warded academic district built upon a ley nexus, now eerily quiet. Sirens wail from the direction of the Guildhall, and the air tastes of ozone and old copper. Citizens whisper of the 'Glowing Scar' in the nearby Whispering Woods.
Environmental Traits
A catastrophic breach in the Material Plane, caused by a flawed summoning ritual, is expanding. It leaks chaotic extraplanar energy, mutating flora/fauna, causing spatial distortions, and threatening to become a permanent gateway for a hostile entity. The crisis must be sealed or controlled before the city of Arcanum is consumed.