The Shattered Frostholm Accords
The permafrost of Frostholm, once held in balance by an ancient accord between the Frost Giant clans and the Ice Elemental courts, has erupted into cataclysmic chaos. A catastrophic summoning ritual by a desperate Frost Giant Shaman has ripped a rift into the Elemental Plane of Ice, unleashing a rampaging Ice Elemental that now warps the very crystalline caves into a lethal, alien landscape. Two factions, both claiming to have saved Frostholm in the past, now stand at each other's throats: the pragmatic Frost Giant Jarldom, who see the rampaging Elemental as a monstrous perversion that must be destroyed at any cost, and the spiritual Ice Elemental Wardens, who believe the Elemental is a sacred, wounded entity whose rage must be soothed, not killed, to prevent a cataclysmic feedback loop that could freeze the entire region solid. Veteran players will find no easy answers as they navigate this frozen hellscape, where every choice carries the weight of who lives, who dies, and what future Frostholm will endure.
Chronicle Prelude
The players arrive in the fortified trading outpost of Kael'thus, a grim, wind-scoured settlement built into the leeward side of a massive glacier. It is the last bastion of neutrality in a region torn between two armies, and the air is thick with the smell of frozen blood and desperate whispers. From here, the jagged, glowing entrance to the Ice Crystal Caves is visible on the distant mountainside, pulsing with an unnatural, sickly blue light.
Environmental Traits
A massive, rampaging Ice Elemental, born from a botched summoning, is tearing through the subterranean cave networks of Frostholm. Its presence is causing irreversible magical glaciation, threatening to freeze the surface world solid within weeks. The only way to end the crisis is to reach the source—the corrupted summoning circle in the heart of the Ice Crystal Caves—where the Frost Giant Shaman lies dying. The players must decide whether to aid the Giants in destroying the Elemental or help the Wardens in pacifying it, a choice that will determine the fate of every living soul in the region.