The Silent March of the Ashwood Colossi
For centuries, the colossal treants of Ashwood have slumbered as part of the forest's deep ecology. Now, they are moving—slowly, inexorably, grinding settlements and sacred groves to dust. A once-lost artifact, the Marching Horn of the Archdruid, is said to control them. Two factions claim the right to wield it, each with a desperate cause. You are not heroes; you are arbiters of a dying land.
Chronicle Prelude
The fortified logging town of Hearthvale, built from Ashwood timber, now trembling on the edge of the forest. The ground shudders daily as the distant silhouette of a walking tree-hill blots out the horizon. Refugees from outer hamlets crowd the taverns, speaking of root-crushed homes. The air smells of sap, panic, and sawdust.
Environmental Traits
The Ashwood is in ecological revolt. An ancient, continental migration cycle has been triggered, and the treants are following a primal path that will see them walk into the sea, ending their lineage and crushing all human civilization in their path. The only hope is the mythical Marching Horn, lost for a thousand years, capable of redirecting or halting their march. Its discovery has ignited a conflict between those who would save the trees and those who would save the people.