The Timber-Fence Breaches of Oak Valley
The once-placid Oak Valley is now a bleeding wound. Ancient timber-fences, the last barrier between civilized homesteads and the raging Boar King's warherd, lie shattered. The Hunters' Guild, desperate to stem the tide, administers volatile Rage Elixirs to its dwindling ranks—a gamble that grants monstrous strength but erodes sanity and soul. Into this crucible walk the players, tasked not with simple heroism, but with deciding whose survival is worth the cost. Every choice is stained with mud and blood.
Chronicle Prelude
The fortified logging town of Hearthstead, its palisades scarred by boar tusks. The air stinks of alchemical runoff and fear. Guildmaster Harkan and Elder Maelis argue openly in the square, their followers watching with weapons half-drawn.
Environmental Traits
The Boar King, a colossal fey-touched beast, drives its mutated warherd through the shattered fences. The valley's ecosystem is collapsing, and the only apparent countermeasure—the Guild's Rage Elixirs—is creating as many monsters as it stops.