The Venomous Periphery
The party is lured to the remote, humid valley by rumors of rare, potent alchemical reagents. They arrive to find the local herbalists decimated, their protective attire discarded, and the valley's native poison dart frogs unnaturally agitated. Two factions now vie for control of the valley's secrets: one seeking to weaponize the venom, the other to eradicate the perceived threat entirely. The truth lies buried in a lost ruin, and the party's choices will decide the valley's fate—and who profits from its poison.
Chronicle Prelude
The players arrive at Mossfall Outpost, a dilapidated herbalist camp at the valley's edge. Overturned cauldrons, shredded leather aprons, and the faint, sweet scent of decay hang in the air. The only resident left is a traumatized alchemist, babbling about 'the singing frogs' and 'eyes in the mist.'
Environmental Traits
A lush, tropical valley teeming with vibrant but lethally toxic flora and fauna. A series of escalating, unnatural frog attacks threaten to spill into the surrounding farmlands. The crisis must be contained, but the method—eradication, exploitation, or symbiosis—will have lasting consequences.