The Verdant Schism
A blight of parasitic, poison-grafting vines has overrun the Royal Botanical Gardens, a beloved cultural jewel. Alchemical catalysts, meant to control the blight, were swapped by panicked researchers, leading to unintended mutations and a spreading toxic miasma. The city's fate hangs on uncovering the truth and navigating the desperate actions of two noble houses, each convinced their drastic solution is the only salvation.
Chronicle Prelude
The Grand Conservatory, the last verdant sanctuary within the Gardens, now serves as a quarantine zone and forward command for the Royal Horticultural Society. Here, amidst the scent of rare flowers and antiseptic alchemical sprays, players receive their briefing: enter the overgrown, mutated wilds of the Gardens, retrieve the original catalytic formulae, and discover who orchestrated the catastrophic swap.
Environmental Traits
The Royal Botanical Gardens have mutated into a hostile, semi-sentient jungle. Parasitic vines actively hunt living creatures to graft onto, while pockets of alchemical catalysts have created zones of bizarre magical phenomena. The crisis threatens to spill beyond the Garden walls into the capital, forcing all factions into a desperate race for a solution.