The Verdant Siege of Greatwood Keep
You arrive at Greatwood Keep, a fortress grown from living timber and stone, now under a silent, creeping siege. The keep's magical guardian vines, once its greatest defense, have become lethargic and unresponsive, their guard-drops failing to repel the encroaching Blightwood. The source is rumored to be the Potent Pruning Elixirs, a sacred brew administered by the keep's Adjutant. Two factions within the keep offer conflicting truths: one claims the elixirs are the only thing preventing the vines from becoming a ravenous, consuming horror; the other believes the Adjutant is poisoning the keep's lifeblood for a darker purpose. To survive and uncover the truth, you must navigate the keep's layers, from the safe outer bailey to the poisoned heartwood, where a choice of what to 'prune' will determine the fate of the forest.
Chronicle Prelude
The Outer Bailey of Greatwood Keep is a bustling, albeit tense, hub. Woven walls of thick, living vine form a massive perimeter. Soldiers in bark-plate armor patrol, and the air smells of damp earth and bitter sap. NPCs from both factions can be found here, offering quests and conflicting lore.
Environmental Traits
The entire campaign is a siege of decay. The ultimate victory condition is to reach the Heartwood Shrine deep within the keep, confront the source of the blight or the cure, and decide the fate of the Guardian Vines and the Blightwood forever. The region is a single, massive fortress-dungeon undergoing a magical ecological collapse.