The Warden's Gambit: Greatwood Keep
The ancient antiaircraft runes of Greatwood Keep, forged to repel wyvern-riders, now sputter with counterfeit charges. Friendly fire salvoes rain upon the besieged defenders, while the wards meant to distinguish friend from foe have been sabotaged with false warrants. In the chaos, two desperate factions offer competing salvation—but which salvation is the true one, and which is a deeper betrayal? Veteran players must navigate a labyrinth of forged documents, altered runes, and desperate loyalties where every choice risks massacre.
Chronicle Prelude
The Outer Bailey of Greatwood Keep, a smoke-choked courtyard filled with wounded soldiers, flickering runic shields, and the distant thunder of misfiring catapults. The air smells of ozone and panic. NPCs cluster around command tents, rune-engravers mutter over cracked stones, and the Captain of the Watch argues with a robed enforcer from the Warden's Corps.
Environmental Traits
The keep is under siege by wyvern-riders from the Ascent Clans, but the magical IFF runes have been sabotaged with counterfeit warrants, causing the antiaircraft catapults to fire on the keep's own towers and allied positions. The siege is failing from within. The crisis must be resolved before the keep falls or the friendly fire becomes total annihilation.