The Everrun Stampede: Echoes of the Trainer's Folly
A catastrophic stampede of magically-enhanced ponies has shattered the once-thriving Everrun Racecourse, transforming its manicured tracks into a deadly, warped wilderness. The beasts, driven mad by a forgotten magical fodder, now roam as feral engines of destruction. Veteran adventurers are drawn into a conflict between two desperate factions: the survivors clinging to the ruins of the old world, and a radical cult that sees the stampede as nature's righteous reclamation. Every path forward demands sacrifice, and the true cause of the folly may lie buried under hooves and thorns.
Chronicle Prelude
The outer stables and ruined grandstands of the Everrun Racecourse, now a makeshift fortified camp for displaced trainers, gamblers, and merchants. The air stinks of churned mud, frightened sweat, and the distant, thunderous rumble of pony herds. A palpable tension hangs between those who wish to restore order and those who preach surrender to the new, wild regime.
Environmental Traits
The magical fodder has not merely driven the ponies mad; it has mutated them and poisoned the very soil. The central racetrack has become a pulsating, carnivorous labyrinth of thorny vines and sentient flora that feeds on the chaos. The ultimate goal is to reach the Trainer's abandoned Sunken Chapel at the heart of the labyrinth, where the source of the fodder and the key to ending—or embracing—the stampede can be confronted.