The Feral Crown: Stag Rampage and Noble Poison
The Royal Hunting Grounds, once a pristine expanse of ancient forest, are now a blood-soaked arena. A mutant White Stag, a symbol of the kingdom's fading glory, leads its herd in furious rampages against caravans and patrols. Whispers speak of 'Rage Potions' secreted by Noble Attendants, but the truth is a tangled web of desperation, preservation, and political survival. Veteran players must navigate the treacherous woods, uncover the source of the corruption, and decide who truly deserves to rule—or be put down.
Chronicle Prelude
The bustling, fortified 'Forester's Rest' tavern and stockade on the edge of the Royal Hunting Grounds. It serves as a hub for hunters, rangers, and concerned nobles. The air is thick with tension, wounded soldiers, and conflicting reports of the Stag's fury.
Environmental Traits
The kingdom's stability is threatened by the Stag Rampages disrupting vital trade and military routes. The Crown demands a swift resolution, but the Hunting Grounds themselves are a vast, layered wilderness hiding secrets of alchemy, ancient fey pacts, and desperate noble politics.